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AI Insights · Timothy · October 2024

Top Boxing Games Performance on Unified Platform in Luxembourg, Q3 2024

Discover the performance trends of the top boxing games in Luxembourg during Q3 2024, with insights on downloads and revenue.

Top Boxing Games Performance on Unified Platform in Luxembourg, Q3 2024

During the third quarter of 2024, the top boxing games on the unified platform in Luxembourg showcased varied performance metrics, according to data from Sensor Tower. Here's a closer look at the trends in downloads, revenue, and weekly active users for these popular apps.

Boxing Star: Real Boxing Fight demonstrated a fluctuating revenue pattern, peaking at approximately $89 in the last week of July before stabilizing between $35 and $53 in September. Downloads gradually increased from 2K at the start of July to 8K by the end of September.

Real Boxing 2 from Vivid Games S.A. showed a consistent rise in downloads, reaching a peak of 95K in the week of September 23. Revenue trends were more variable, with a high of $43 in late July and fluctuations throughout the quarter. Weekly active users also saw an increase, culminating at 118K in late September.

WWE Mayhem experienced a significant revenue spike in early August, reaching $81, while downloads surged to 30K in the same period. Active users saw a peak of 53K in early September, but the numbers were inconsistent throughout the quarter.

Real Boxing: KO Fight Club maintained stable revenue figures, with a notable increase to $24 in late September. Downloads varied, with a high of 34K at the end of September. Weekly active users showed a peak of 43K in early September, with a slight decline towards the end of the quarter.

Finally, Burrito Bison: Launcha Libre had stable but low revenue figures, peaking at $48 in early August. However, downloads remained minimal throughout the quarter.

For more detailed insights and analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024